Dzu-Teh (Jandar)

Vie 5
Déplacement 1
Portée 1
Attaque 4
Défense 3
Points 75
Nb. figurines 1
Planète Valhalla
Espèce Dzu-Teh
Type Common Squad
Classe Hunters
Personalité Wild
Hauteur Medium 6
Wave Expansion Set: Thaelenk Tundra (Wave 4.5)

GLACIER TRAVERSE
If a Dzu-Teh is adjacent to a Glacier Mountain, the Dzu-Teh may Glacier Traverse instead of moving normally. You may do this with any or all Dzu-Teh you control each turn. To Glacier Traverse, move to any unoccupied space adjacent to that Glacier Mountain.
Glacier Camouflage If a Dzu-Teh is adjacent to a Glacier Mountain, opponents' figures must be adjacent to that Dzu-Teh to attack it with a normal attack.
Snow and Ice Enhanced Movement Slippery Ice and Heavy Snow only count as 1 space when moving (Whereas other figures would have to count them as 2 spaces).

GLACIER CAMOUFLAGE
If a Dzu-Teh is adjacent to a Glacier Mountain, opponents' figures must be adjacent to that Dzu-Teh to attack it with a normal attack.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving
Sir Gilbert JANDAR'S DISPATCH
Arktos HUNTER ATTACK ENHANCEMENT
Theracus , Brunak CARRY
Raelin the Kyrie Warrior , Raelin the Kyrie Warrior DEFENSIVE AURA
Saylind the Kyrie Warrior SPEAR OF SUMMONING
Finn the Viking Champion , Sir Gilbert ATTACK AURA 1
Thorgrim the Viking Champion DEFENSIVE AURA 1
Ana Karithon PROTECTION FROM EVIL AURA
Taelord the Kyrie Warrior ATTACK AURA
Zogross Hardscale OPPORTUNITY STRIKE 15
Arashara Goshiri SHIFTING SANDS
Tomb Skeletons FLANKING
Emperor Andask ORB OF VENGEANCE AURA
Rygarn CHRONO-KEY
Boreos VORTEX PULL
Brontos ABDUCT
Cormin the Dark FAÇADE
Path Wardens ESCORT
Kor Aeronaut Captain AIR RAID
Merfolk Roilmage PART WATERS
Thel 'Vadam AURA OF THE ARBITER
Elite Major ATTACK AURA 2
Raelin the Kyrie Warrior (V2) EXTENDED DEFENSIVE AURA
Ranjit Singh LION OF PUNJAB
Ataraxis the Starlich NECROTIZING WORMHOLE