Phantom Knights (Utgar)

Vie 1
Déplacement 6
Portée 1
Attaque 3
Défense 4
Points 70
Nb. figurines 3
Planète Toril
Espèce Undead
Type Common Squad
Classe Knights
Personalité Tormented
Hauteur Medium 5
Wave Expansion Set: Champions of the Forgotten Realms (Wave D1)

STEALTH FLYING
When counting spaces for a
Phantom Knight’s movement,
ignore elevations. A Phantom Knight
may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Phantom Knight starts to fly, if it is engaged it will not take any leaving engagement attacks.

INSUBSTANTIAL 3
A Phantom Knight rolls 3 additional defence dice when rolling defense against a normal attack from a figure who is not adjacent.
Concan the Kyrie Warrior KNIGHT AND SENTINEL ENHANCEMENT
Torin EVIL EYE PROTECTION
Sir Dupuis KNIGHT'S COURAGE
Zombie Hulk PARALYZING FEAR
Ghoul Vanguard SHAMBLING RANKS OF THE DEAD
Liliana Vess, Necromancer ZOMBIE TOUGHNESS
Theracus , Brunak CARRY
Raelin the Kyrie Warrior , Raelin the Kyrie Warrior DEFENSIVE AURA
Saylind the Kyrie Warrior SPEAR OF SUMMONING
Finn the Viking Champion , Sir Gilbert ATTACK AURA 1
Thorgrim the Viking Champion DEFENSIVE AURA 1
Ana Karithon PROTECTION FROM EVIL AURA
Taelord the Kyrie Warrior ATTACK AURA
Zogross Hardscale OPPORTUNITY STRIKE 15
Arashara Goshiri SHIFTING SANDS
Tomb Skeletons FLANKING
Emperor Andask ORB OF VENGEANCE AURA
Rygarn CHRONO-KEY
Brontos ABDUCT
Cormin the Dark FAÇADE
Path Wardens ESCORT
Kor Aeronaut Captain AIR RAID
Merfolk Roilmage PART WATERS
Thel 'Vadam AURA OF THE ARBITER
Elite Major ATTACK AURA 2
Raelin the Kyrie Warrior (V2) EXTENDED DEFENSIVE AURA
Ranjit Singh LION OF PUNJAB
Ataraxis the Starlich NECROTIZING WORMHOLE